DEEP DIVE · Halo
Halo: Combat Evolved Recompiled
The 2001 Xbox original, rebuilt from a decompilation and compiled to WebAssembly so it runs in a desktop browser tab.
// DECOMPILED · RECOMPILED · REIMPLEMENTED
Someone takes a game apart, rebuilds it from the binary, and ships it as a link. RecompiledGames.com tracks those rebuilds: what each one is, what it needs from you, whether the link still works, and who made it. From Halo and Black Ops Zombies in a tab to PS3 and Xbox 360 recomp projects.
DEEP DIVE · Halo
The 2001 Xbox original, rebuilt from a decompilation and compiled to WebAssembly so it runs in a desktop browser tab.
DEEP DIVE · Call of Duty
Treyarch's 2010 Zombies mode, running in a browser tab: ten maps, no download, solo only.
Counter-Strike: Source Bunnyhop (bunnyhop.lol)Counter-Strike · Source SDK 2013 player movement compiled to WebAssembly
PC
INSTANT
PLAY
Command & Conquer: Generals Zero HourCommand & Conquer · EA's source release compiled to WebAssembly + WebGPU (GeneralsX Web)
PC
OWN FILES
PLAY
Command & Conquer: Red Alert 2Command & Conquer · Browser recreation of the Red Alert 2 engine (Chrono Divide)
PC
UNKNOWN
PLAY
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It covers a few different jobs. Decompiling rebuilds readable source code from a finished game. Recompiling builds that code, or the original machine code translated into C, for something new: a PC, a console, a browser tab. Some projects skip both and write a fresh engine that loads the original files. Most people just say “recomp” for all of it, and so do we.
Most of these ports want game files you already own, and those stay on your computer. Ports of current games can vanish within hours, as the GTA V one did on October 6, 2026. Projects on open-source engines tend to last. None of this is legal advice.